Top Video Games never made

Guerillaco (2015)
Developed by Haemimont Games

With the formula become a bit repetitive, a spin-off was made to the Tropico series. Rather than play as a dictator ruling a Carribean island Guerillaco has the player orchestrate a rebellion, to overthrow the dictator and put yourself in power, errr, I mean liberate Tropico! The player must balance funding, popularity, manpower, weaponry, notoriety and the support of the United States/the Soviet Union in order to wage a guerrilla war of attrition to slowly whittle down the enemies power until you can strike at the palace and win the game.
 
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Empire Earth IV (2011)
Developer: Mad Doc Software
Publisher: Vivendi Studios

After the utter failure of Empire Earth III, most of Mad Doc's developers were sacked and replaced, and told to work on a sequel.
Empire Earth IV mixes the first two games' mechanics and style: instead of having three general civilizations, two resources a "Risk!"-style campaign and an overall Starcraft-inspired gameplay, this game has several civilizations (Romans, English, Germans, Greeks, French, Persians, Arabs, Egyptians, Turks, Indians, Chinese, Japanese, Koreans, Atzecs, Incas, Mayans, Apache, Ethiopians, Malians and Zulus) with three unique units each; five campaigns (Greek one from the Graeco-persian Wars to Alexander the Great; Arab one about the Muslim conquests; Indian one about the Mughals and the start of the East India Company's influence; a German one focusing on WW2; and a Korean one set in the future); the resources go back to be five base ones (Iron, Food, Wood, Stone, Gold) plus two additional ones depending on the era (copper and zinch in the Ancient ages; Amber and Salnitrate for the Medieval-Reinessance ones; Coal and Oil for the Industrial-Early Contemporary; and Uranium and Aluminium for Modern-Future); and the civilizations get statistical bonuses on top of having three Unique units per era brackets, and bringing back the "picture-in-the-picture" mode from EE II. The game was critically praised and managed to acrue enough success to get an expansion called The Hegemons, adding the Spanish, the Americans, the Portoguese, the Mongols, the Indonesians and the Kongolese to the roster and adding two new campaigns, one about the Spanish Conquest of the Americas and ne about the Indonesians' fight for indipendence.
 
Bloodlife: (2009.)

Developed by: Ensemble Studios.


A RTS game, Bloodlife takes place in a fictional Europe after the collapsed of it Roman-esque civilization from invasion, economic downturn, political instability, and endless wars and the land going into a Dark Agem fighting over the ruined cities and lands of the once great empire. In this New Age, they are currently 3 major factions. The Human Kingdoms Alliance, the Vampiric Families of the Camarilla, and the Tribes of Mother Terra.

The Alliance main two kingdoms are the Augustinian Empire, a stand in for the Eastern Roman Empire with heavy Balkan heavy influences, and the Kingdom of Bretonnia-Englaland, a fusion of medieval England, and France with various influences Arthurian legends. The Alliance are made of several other human states, but the Empire, and the Kingdom are the ruling party, seeking to reclaim the ruin cities, and the world from the Dark Arts, and non-human forces. The Alliance are the most 'tech base', such as a variety of black-powder weapons, along with heavily armed and armored knights, and a navy and airships to boot. However, they do have used of magic in the forms of warlocks, and enchant weapons, and armor.

The Camarilla is a collation of the 13 strongest clans and families of Vampire kind, with influences of the Holy Roman Empire, and Austria, with some Italian. The Vampires once was puppet-masters of the Old Empire, but infighting, and the lost of the 'Head Vamp' cost them it power. Now, the 13 have put aside their differences (For the time being.) to take back its old power, and put the humans in their place, and skin the Garou. Their armies consist mainly of classic undead, such as zombies, skeletons, vampires, bats, ghouls, and ghosts, as well as the Black magic. As for the 13 Clans, the Camarilla has special units for each. Assamite, undead assassins, Malkavian, insane berserkers, Nosferatu and Toreador, spies. The list goes on.

Tribes of Mother Terra are a loosely tie group of animal shapeshifters (Called Volk, Russian for Wolf.) who help bring down the orignal Empire as a part of their hate of technology, and pollution of the planet. The Tribes are largely base around Eastern Europe, and Russia. The Tribes are the most tech lacking, and weakness in the area. However, this is made up by elemental and arcane magic, as well as their shapeshifteing powers, and power of Mother Terra itself.

(Help with year, and made by who if you please.)
 
Limbo of the Lost 2
Developed by:
Bethesda Studios

In this sequel to the critically acclaimed Limbo of the Lost, the player assumes the role of a new arrival to the afterlife where, under the reign of the recently installed King of Limbo, everyone is spending all their time singing weird songs and solving puzzles. The player is allowed to choose between several different factions, including:

Angels of Anarchy: These people seek to overthrow the King in the belief that, in the absence of anyone having authority in Limbo, all the resident souls would achieve a natural state of harmony and peace. Their questline goals are achieved by killing raiders, Super Mutants, and feral ghouls.

Cats: After a prolonged campaign of sneaking into the King of Limbo's residence, adorably rolling on the floor, meowing, and swatting things, they are frustrated that their demands for more windows to stare out of and boxes to hide in have not been met. Their questline goals are achieved by killing raiders, Super Mutants, and feral ghouls.

Demons of Dereliction: Their primary grievance is that Limbo is spending too much time and effort on maintenance, and they would prefer a more post-apocalyptic chic in their surroundings. Their questline goals are achieved by killing raiders, Super Mutants, and feral ghouls.

Plagiarists of Purgatory: They have taken over a corner of Limbo and remodeled it based on environments from video games, aspiring to turn the entire location into a re-creation of the Citadel from Mass Effect, but frustrated because the King keeps cutting their budget. Their questline goals are achieved by killing raiders, Super Mutants, and feral ghouls.

Raiders, Super Mutants, and Feral Ghouls: They want to blow some stuff up and set things on fire. Their questline goals are achieved by killing raiders, Super Mutants, and feral ghouls.

(Yeah, I'm still a little bitter about Fallout 4.)
 
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Megaman Cyber Elf Wars
Developed by:
Capcom
Platforms
Nintendo DS
Nintendo Wii
Release
JP: June 8, 2010
NA: June 11, 2010
AUS: June 12, 2010
LA (Latin America): June 15, 2010
EU: June 17, 2010
Modes
Single player

Considered the sequel to the Megaman X series and the prequel to the Megaman Zero series. The game takes place during the Cyber Elf Wars in which the player can play as X, Zero, and Axl as they fight against Dr. Weil and his army of reploids being controlled by the Dark Elf (which was formerly the Mother Elf until Weil brainwashed her against her own will).

The game itself progresses forward basically in game time it last a total of 4 years which is how long the Cyber Elf Wars lasted for. So developers basically made the game time lasting a total of 3 months in game. Enemies player would have fight would usually be reploids being controlled by the Dark Elf, former Mavericks that are still on the loose even after the Maverick Wars, and even cyber-elves that gone rogue.

Each character has a different story by their point of view, meaning there are different endings for each of the three characters X, Zero, and Axl.

The game in general was seen more grim and darker than even the Megaman Zero and Megaman X series especially with many references of genocide made by Weil, Omega, and Dark Elf. And the fact that if you play as Axl your story ends with a sad ending in which Axl sacrifices his life to prevent Wiel from being able to have Omega (basically Zero's original body that was made into a new robot without morals) learn to copy abilities of other previous Reploids that Axl has defeated over the years.

The three endings are different depending on the characters you play.

If you play as X you pretty much see X alone in this world after Axl's death and Zero going into hibernation. X then goes and founds the city of Neo Arcadia which is built on top of the former city of Addis Abada, in which X becomes the ruler over the remaining humans and Reploids. The world itself is in worse condition after Omega and Wiel have killed 90% of humanity and 60% of Reploidkind.

If you play as Zero midway in the story you as Zero get badly damaged from an attack made by a Reploid loyal to Wiel named Delta. As a result Zero has his memories and data files transferred over into a new built body which is the one that Zero uses in the Megaman Zero series. After that you as Zero hear that Wiel has used your original body as a new robot named Omega which is a completely different person without morals and empathy. As a result you as Zero are informed of Omega's mass genocides against humans and Reploids to the point that Zero realizes that he was originally made to be a weapon of mass destruction by his creator Dr. Wily. Later on you as Zero along with X mourn the loss of Axl as he sacrificed himself to prevent Omega from learning how to copy Axl's DNA abilities. In the final battle you along with X perform a Final Strike against Omega and Wiel. After that Zero feels that it is fault for all the deaths in the Cyber Elf Wars due to the fact Zero has learned that his creator made Zero to be a weapon of mass destruction. As a result Zero puts himself in hibernation which he eventually wake up century later by Ciel in Megaman Zero 1.

And finally Axl's story is pretty much same as X and Zero up until Zero's accident and his new body. Axl pretty much then decides to go after Omega alone despite X's commands and as a result Axl learns from Omega that he himself had planned on using Axl's body to learn A-Trans ability (basically being able to transform into Reploids that Axl has defeated over the years) in which you as Axl kill yourself to prevent Omega from being able to get Axl's body and perhaps kill millions of more Reploids and humans. Axl's story ends with basically Axl dying heroically.
 

no one

Banned
Rainbow Six : Patriots(2014) Platforms: PS4,XBOX ONE,PC Publisher: UBISOFT. Plot Summary: Set in 2020, in order to stop a militia calling themselves the <<true patriots>>, team rainbow is sent all over the country in order to stop their terrorist attacks such as: a gas bomb at wall street, a shootout at the UN building, or an attempt on Raymond Marlow's* life after he is elected president of the US. The ending varies depending on how many side objectives are accomplished during missions, but there is a catch! Some of these missions are timed, meaning you may not be able to complete all these side objectives without failing the missions. Various characters are featured, from those sympathetic to the militia but who disagree with their tactics, to out and out haters who want to see them all dead. *fictional, pro corporate politician
 
Wario World III (2014)
Developer:
PlatinumGames
Publisher: Nintendo

A sequel to the Nintendo Wii's Wario World II, Wario World III was released for the Wii U. Much like its predecessor, Wario World III builds up on the elements of its predecessors. Here, more elements are borrowed from more recent games such as Wario Land 4 and surprisingly enough, the WarioWare games make a large amount of influences. The story of the game is explained as thus: "After returning from his island adventure, Wario has finished counting all his new booty and decides to go to Diamond City to see what's new. He's surprised how much the city has grown and changed. There's a mysterious new corporation that is dominating the markets and making loads of money, with them targeting his beloved WarioWare. Wario decides to pay these invaders a little visit and discovers some surpirsing secrets about these people in this all new adventure. Armed with his fists and his trusty new YuPad, he has to find his missing employees and stop the plans of the nefarious TCorp."

Like its predecessor, it is a beat-em-up game with platform elements with Wario using various combos and moves to take down various opponents. The classic elements from Wario Land 2 and 3 return, such as Wario gaining unique reactions to solve puzzles or to defet certain foes (such as Hot Wario clearing ice blocks or doing more damage to icy foes) return to the game. While the day and night cycle may have been removed, it's replaced by a wide array of weather effects. The WiiU Pad is used as the main control though the WiiMote and Nunchucks could also be used. However, the Wii U Pad works to access the new YuPad, Wario's A.I. companion tablet, used to solve logic problems and gathering information.

Unlike the last game, the story plays a bit of greater significance and shows the interactions with Wario and the gang and it all takes place in New Diamond City, with the character's HQ being the WarioWare building. The building grows and expands as Wario finds more of his employees and gives him access to more options, such as mini-games, music and other collectables. Wario navigates through the city and will have to beat up on various robots or strange looking monsters on the area with a destructible environment with various points used to determine actions. Some have likened it to having GTA-like moments. Another addition to the game are power-up hats, a reference to the first Wario game. Hats like the Dragon hat return and can be used to find secrets or given an advantage over bosses.

The game climaxes with the reveal the CEO of T-Corp is none other than Tatanga, the alien invader Wario once hired in the past. With Wario gone, he decides to take over with his alien technology and mutant army to spread his influence and accumlate wealth, all to supersede his former boss. With his defeat, Wario liberates the city, but most of the loot gained is used to rebuild damage to the city, though Wario retains YuPad, who he plans on using to help with his next idea, tying the game as a stealth prequel to WarioWare TouchIt! (originally titled Game&Wario.)
 
Gravity Falls: The Video Game (2017)
Developer:
Matrix Software
Publisher: Square Enix

Developed by Matrix Software and published by Square Enix, Gravity Falls is an action-adventure game inspired by games such as the Legend of Zelda and based on the hit animated series. Serving as a retelling of the series, players can control Dipper, Mabel, Grunkle Stan, Soos and Wendy along with a secret character in rotation and playing through the story of the twins uncovering the secrets of Gravity Falls. The gameplay focuses on exploration of the town and interaction with the characters while playing through the events. Furthermore, there are plenty of puzzles to solve based on ciphers and logic puzzles of the show and a fair bit of combat with the different fighting styles of the characters. One major notable aspect was the exploration factor with the story. While the story does have several chapters and benchmarks, the player is given plenty of free choice in character interaction and dialogue choices that influence decisions in the long run, to where several different endings could be had and the relations between characters change over time. This includes even a few romantic choices that were snuck in under creator Alex Hirsch's nose (though they are low key and harmelss enough that he took the matter in stride, though one caused him to raise his eyebrow out of bemusement.) Another major aspect is differing game mechanics at certain moments. There are plenty of opportunities where the mechanics change to a mroe traditional RPG battle style, some with simple platform elements and so on, and this is expanded on a collection of mini-games found within.

The game was released for Switch, PS4, Xbox and even Steam. It was lauded for its simplisitc sprite style, chiptune soundtrack, puzzles and storytelling. 2 DLCs were released later for the game: One was an expansion to the story, including holiday-themed events and ideas taken from unused Season 3 episodes, which could be played on a New Game Plus or new story file. The second was a crossover storyline with Star Butterfly vs the Forces of Evil, in which the titular character joins the cast at the beginning of the Season 2 arc. This included expanded characters, worlds and interactions (including Dipper able to romance Star or vice versa or Mabel Tom). It was used primarily to test the waters for a potential Star game. Future DLC remains in speculation, but ideas have been tossed to include one with Wander Over Yonder, another involving alternate unvierse travel (inspired by fanmade AUs) and rumors even say of another crossover, this time with Steven Universe.

Any subtle refrences to Rick and Morty?
 
Battlestar Galactica Flight Simulator (new Galactica) - comes with choice of piloting a Viper, Raider or Raptor.
Battlestar Galactica Admiral (new Galactica) - Command the Human or Cylon fleets. As human, bonus for capturing or killing all human form Cylons; as cylons, bonus for every infiltrator that survives.
 
Any subtle refrences to Rick and Morty?

A few yeah, though more would be added in the first DLC. Also, the pairings here are as follows, to anyone curious: Dipper x Pacifica (initially hard, but then becomes much easier), Dipper x Wendy (initially easy, but getting to the last part is hard), Dipper x Tambry (difficult in the sense you go off beaten path.) With Mabel, it's just Mermando. And for the couple stuff, it's pretty chaste, with the big thing being the first kiss.
 
Soulcalibur VI:
Developer: Project Soul
Publisher: Bandai Namco Entertainment

After a huge backlash by the fans after the release of Soulcalibur V, Soulcalibur VI brings back most of the characters and game modes from Soulcalibur II, III and IV along with ten all new characters and gamemodes, but dropped out the online play for emphasis on offline content. Masaki Hoshino, is the director of this game and the game is running on the Unreal Engine 4

The game was known to have guest characters, one appeared exclusively in each version of the game and one available for all platforms.

Plot

The plot is set two years after Soulcalibur IV, with Siegfried Schtauffen after his life restored back to normal, embarks on a journey to take down the last remaining pieces of Soul Edge, erasing from reality forever. However, the others are also hunting for the sword too and others are also trying restore Soul Edge back as well.

Game Modes:

Soul Arena
- Contains two modes; Quick Play mode, in which the player fights through a gauntlet of opponents ending with Inferno or Algol, in the vein of the Arcade Mode of previous games; and Mission mode, in which the player chooses from a list of battles which feature unusual circumstances to overcome.

Tales of Souls - A returning feature from Soulcalibur III, Choose one of the characters and lead them on a journey around the world, searching and removing the Soul Edge. The player is given the option to choose what path the character takes, and depending on the choices made, and whether the player has lost a match, either Algol or Inferno will be fought as the final boss.

Chronicles of the Sword - A returning feature from Soulcalibur III and is seperated from the main storyline, the RTS-styled battles from SCIII are now replaced with the style inspired by Koei-Tecmo's Warriors series, but battles involving the two major characters being resolved as traditional Soulcalibur-style matches. The main character of Chronicles of the Sword is created via Create-A-Soul.

Tower of Lost Souls - A returning feature from Soulcalibur IV in which the player fighting special battles in order to gain rewards.

World Competition - Play against various pre-rendered opponents from around the world, similar to Soulcalibur: Broken Destiny

Legendary Souls
- A returning mode from Soulcalibur V which is essentially a boss rush. You fight 7 of the series' most notable protagonists and bosses who either have special conditions or utilize special costumes that can be unlocked. Each opponent is set to a secret difficulty that is higher than even Very Hard, akin to the Ultra Hard and Edge Master difficulties of previous games.

Training - Unchanged from the previous installment


List of Characters:

Returning Characters:

Siegfried Schtauffen
Heishiro Mitsurugi
Sophitia Alexandra
Taki
Voldo
Cassandra Alexandra
Seong Mi-Na
Kilik
Maxi
Chai Xianghua
Talim
Nathaniel William "Rock" Adams
Lynette
Hildegard von Krone
Aeon Calcos (Lizardman)
Raphael Sorel
Hong Yun-seong
Ivy Valentine
Nightmare (Elisa von Schuer as the new vessel)
Astaroth
Amy Sorel
Setsuka
Hwang Seong-gyeong
Cervantes de Leon
Tira
Edge Master
Li Long
Yoshimitsu
Zasalamel
Abelia Schillfelt
Geo Dampierre
Seung Han-Myong
Chester
Misr
Hualin
Valeria
Girardot Argezas
Strife Astlar
Demuth Beel Zebus
Revenant
Algol
Inferno

New Playable Characters:

Kunimitsu (Inspired by the same character from Tekken, with Sais as her main weapon)
Dmitri Polinski (A Halberd swordsman from the Tsardom of Russia)
Joakim (A viking from Sweden)
Tenoch (a mesoamerican warrior from New Spain)
Bangoo (Rock's adopted son, a native who uses a club as his weapon)
Mulin (Li Long's student who uses a Gosetskon as her weapon)
Franzcke Engel (Siegfried's longtime friend and uses a lance and adraga as his main weapons)
Fareeha (A Middle Eastern belly dancer turned warrior who uses a Scimitar as her weapon)
Ogande (a African warrior who uses sharp gauntlets as his weapon)
Edgar (a unknown warrior who uses a Jūmonji yari)

Guest Characters:

Aloy (Horizon Zero Dawn, PS4 version)
Ryse (Ryse: Son of Rome, XB1 version)
Genji Shimada (Overwatch, PC Version)
Marth (Fire Emblem, Nintendo Switch version)
Geralt of Rivia (The Witcher, all platforms)
Does this have a DLC?
 
Avanti!
Developer
: G5 Software
Publisher: Strategy First (NA); Black Bean Studious (EU)
Release Date: June 2008

Avanti! is a Real Time Tactics se in WW2 known for both its campaign and the controversy the cover drew in Italy and elsewhere. Avanti!, unlike the previous games from the same studio, feature a single campaign, the Italian one, placing the player in the shoes of one of Umberto di Savoia's aides. While the raw gameplay is mostly unchanged from the previous title The Day After: Fight for Promised Land (also known as Cuban Missiles Crisis: The Aftermath), the way the campaign is structured is not: the objectives given by the game have multiple ways to be accomplished and, oftentimes, the way suggested by the game is either the harder or the most time-consuming option, when they aren't outright requirements for defeat... but the game will chide the player every time a tactic different from the one "suggested" is used, by the way of a angry Mussolini scolding you. But, should you persist and complete the mission in a way that saves your troops and supplies, or should you completely destroy the forces of an army that was supposed to defeat you, the campaign will go in a different direction: for example, supplying your troops before attacking the French bunker in the first mission (instead of charging straight ahead like the game suggests, or bombard the position with the artillery you have without ever moving forward) will change the second mission from the Battle of Kalpaki to the Battle of Avignon, which, if won "alternatively," will then lead to the Battle of Kalpaki but with more forces than usual to start with (on top of the veteran units you retain).

However, no matter how one plays the campaign, there are three battles that will be always fought: the Battle of the Alps, the Battle of El-Alamein and the Battle of Montecassino. While the second one will be easier to actually win (as opposed to "win" by completing the stated objective, to kill at least three tanks before being completely destroyed) if one has completed all previous missions in the alternative ways and going for the historical route will make it victory a monumental task, the Battle of Montecassino will be rather hard no matter what, be it due to the Allies' numerical superiority (Historical and Semi-alternative Route) or due to the very well-fortified position of the defender (Fully-alternative route).

There are five endings, depending on the path followed: following the orders to the letter will lead to the final mission in Monte Cassino and to the historical outcome of WW2, with Italy defeated and humiliated, and the player character killed in Romagna by an angry farmer shortly after Togliatti's general Amnesty; not following orders until El-Alamein and then "winning" there before going for the suggested tactics will lead to the final mission in Bologna and the Italian Social Republic resisting up until October 1945, your character trialed in the Process of Ostia and then executed, and a better reputation for Italy; going for the suggested tactics up until El-Alamein and then winning there and doing all alternative routes will set the final mission in Ancona, with the Italian Social Republic falling in April 1945, the character trialed and executed, and Italy getting a reputation for bravery in spite of incompetence; a mixed bag of a winning and following orders will set the final mission in Aurisina, with the Red Army managing to arrive in Italy in time to claim its northen part and split the peninsula in two, with the character captured and executed by Soviets, and a reputation for Italy similar to the "good after El-Alamein after disasters" route; and doing all alternative routes will end the campaign with a battle in Salò, the player character getting trialed, pardoned and at the end of his life idolized for his efforts in destroying the Italian Social Republic, the monarchy remains in power after the Constitutional Referendum and Italy gets reputation for good fighters with a chronic case of ill-equipment. An Internet rumor says that, should you win all missions up to Alexandria (the one following El-Alamein in case of alternate vistory) without suffering a single loss willunlock a secret path, ending with the Battle of Oxford after a very successful Sealion, but the developers denied to have ever put such things in the game.
 
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Interesting game, though I feel one of the alternate endings if you're an aide to Umberto would have the Monarchy being retained by winning the referendum/there never being the loss of faith that mandated one.
 
Interesting game, though I feel one of the alternate endings if you're an aide to Umberto would have the Monarchy being retained by winning the referendum/there never being the loss of faith that mandated one.
Yeah, I suppose that the best ending should have such outcome. Changed.

I think I'll post the exact list of missions soon too.
 
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Wizard Quest
Developer
TSR studios
Publisher TSR gaming
Release Date November 1, 1981
The first video game from TSR the producers of the classic RPG Dungeons and Dragons.
In Wizard Quest you play the young wizard Mearl and defeat enemies and aquire magical power. It's a petty good 8 bit game and got TSR into the video game industry and introduced Mearl who is currently the dungeon master in TSR's current online game Dungeons and Dragons the top online game.
 
Battlestar Galactica Flight Simulator (new Galactica) - comes with choice of piloting a Viper, Raider or Raptor.
Battlestar Galactica Admiral (new Galactica) - Command the Human or Cylon fleets. As human, bonus for capturing or killing all human form Cylons; as cylons, bonus for every infiltrator that survives.

I take it Admiral was a RTS games or is it a 4X game?
I never understood why we did not see a Battlestar Galactica game in real life. I heard about attempts by companies over the years but none ever got beyond Vapor Ware.

The Other Show that never got beyond Vapor Ware was Babylon 5. Again there were talk and rumors but never any released game.

And the game that I would have love to see is The Last Starfighter.
Yes I know the Technology was not at a level to do a game when the movie came out.
But since the other big CGI movie from the same time, Tron got a Game. There was no reason we could not have seen a video game sequel.
 
Sleeping Dogs: Year of the Snake
Developer:
Untied Front Games
Publisher:Square Enix
Release Date: November 24th, 2016
A part of the Sleeping Dogs franchise which consisted of Sleeping Dogs (2012) and the upcoming Sleeping Dogs: Kowloon Blues (2018) it is a open-world prequel to Sleeping Dogs being a throwback to the Heroic Bloodshed/Girls with Guns films of the late 80s early 90s. Set in 1989 it deals with Danny Long a undercover cop whose infiltrating the triads and Kara Yu the detective in charge of Danny's case as they are slowly drawn into a power struggle between a Sun on Yee Triad and the Yun Enterprises a shadowy cabal of business and triad operatives.

The game is well liked for it's mixture of melee combat and gun-play with each character having there strengths (Danny is better at close quarters combat with hands and long guns skills whilst Kara is better at using objects in close quarters combat and shotguns skills) with both characters working well with pistols. The game is also found of using executions be it using nearby environmental kills or with guns at close range. Whilst using guns the game often goes into bullet time to replicate the john woo movies it references with game often recommending you use two pistols at once whilst do it. It also has a lot of driving segments which use a mixture of high speed chases, drifting and car combat which can be used driving around. It also uses RPG elements which include points for doing certain tasks or missions which can be spent on improving combat, defence and added bonuses

The game is most famous for it's open world being larger than the previous game. It was made to be as accurate as possible with the production crew using a mixture of films, photos and concept art to create both Hong Kong and the Walled City of Kowloon as part of the open world. The game also was also tried to be accurate in it's portrayal of 1980s Hong Kong whilst also including many shout outs to the films of the era including hiring Michelle Yeoh, Antony Wong and Chow Yun Fat to help voice and lend there likenesses to a number of characters in the game alongside references to .The game got good reviews and good sales getting 2.2 million sales within a few months and would become a comparison to the upcoming Yakuza 0- an martial arts, open world game set in 80s Asia.
 
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